If there is, go orbit it / pulse MWD for regen - they hit hard but their turrets' track like Helen Keller. but about that - the kills are never free: kiting into automata consumes time, and you will often find that DPSing shit down while taking the fast route (directly to cache, and then to the gate) will get you to the gate right around the time you kill everything.
EVE ONLINE ABYSSAL DEADSPACE GUIDE FOR FREE
that's if you didn't just kite them into an Automata for free kills. Your launchers are much better at hitting drones than your drones, so as soon as you take out logistics, split the DPS - drones on Cruisers and up, missiles on Frigates. Heat your launchers to (1) kill cap neut NPCs and (2) near the end of the room - repair while they reload, and mostly during your cap/shield recharge phase at the end of each room. It's good practice to wait until your cap & shield are at >80% before gating to the next room: slowboat it to the cache / gate if you messed up and got neuted. Treasure your capacitor as your timer since** you convert cap directly into time by using your MWD**. With an MWD, remember - kiting is good! If you're not sure what it does, keep it at 23-30km so your missiles can reach but their specials can't. As you practice, it'll become apparent that which types are present / how many of each there are defines your effective priorities. Aforementioned are the default priorities, which are abstract. Dead last are Entangler, Tangling, Snarecaster & Wardens - these web you.
![eve online abyssal deadspace guide eve online abyssal deadspace guide](https://i.ytimg.com/vi/jtiDRyt-p-k/maxresdefault.jpg)
Next targets are Renewing, Plateforger, Fieldweaver (logistics). Next priorities are Spearfisher, Anchoring, Nullwarp types since they scram your MWD.
![eve online abyssal deadspace guide eve online abyssal deadspace guide](https://i.ytimg.com/vi/PJQ7Ph8Htmo/maxresdefault.jpg)
Once you enter the pocket, look for and kite / kill Dissipator, Nullcharge, Starving, and Firewatcher type ships first - these neutralize energy. Here's what you'll see inside: Each abyssal has 3 pockets: each pocket will always have rats, a triglavian cache (where all your loot is - NPCs don't drop anything), and an exit gate (which unlocks after you've killed everything) and may also contain these effects & structures. Okay, you picked out and bought your first few raging filaments. Dark is last since your drones hardly hit anything. Firestorm is #4 because the NPCs have more HP, so it's still slower, but you don't. Gamma is #3 on the tier list - while the tank overhead is nice for beginners, it results in slower runs. Exotic further exacerbates the kinetic hole and is #1 on our tier list: it's the fastest, followed by #2: Electrical.
![eve online abyssal deadspace guide eve online abyssal deadspace guide](https://i.redd.it/o3rzu3b7s1921.png)
Once you're used to the rat names/types from practicing on Raging Gammas, you can refine your positioning and kill strategy. Even if you let 2-3 BCs ramp their disintegrators to max and get cap neuted to hardener shutdown, you'll live. The overkill tank Gamma grants to a recharge / extender based fitting gives you enough headroom to make multiple, severe mistakes and still survive as you go through your first few filaments. Sure, more NPC shield equals a slower clear - but this Gila fit's DPS guarantees you will never run up against the timer.